This thread is archived. The divisions will instantly come under your control, like an expeditionary force. The Soviet Union (officially “Union of Soviet Socialist Republics” or “USSR”) is a major country and the leader of the Comintern faction. Mechanized divisions are way faster than regular infantry and are therefore good for breakthroughs. The difference is the enemy's 70 divisions were comrosed of just a couple of. You want your tank divs to be real killers, your infantry doesn't need much to do a good enough job. I hate it. Show more Hearts of Iron IV 2016 Browse game Gaming Browse all gamingSets the selected division's acclimization to the specified climate type and its percentage (reduces penalties from cold/hot weather or temperature debuffs) ex:. 3. Select them and move them by land to a nearby port, then right click one of your own ports. That said, (1) 40w is more effective than (4) 10w. Select them and move them by land to a nearby port, then right click one of your own ports. I ran that as Italy once in Libya and smashed all the way from Egypt -> Israel -> Syria before. sum (divParams [:, 1]) Division's Org in hoi4 is just an average of all battalions orgs. You only need 5 Army XP to create a 1Bn Camel division from scratch. ago. png 29 × 26; 1 KB. Each division has a division template. Use as the mobile element of a tank division (instead of motorized, mechanized, or amtrac). Radio tech increases your reinforce rate, as. Twelve on each side to hold lines. The American Great Purge - Panels from The Divided States, my Kaiserreich-inspired webseries. They're considered a mobile battalion. . Eokokok • 1 day ago. Or 12-6 inf/art with engineers - Heavy Infantry. This achievement, I think, will remain the one that got away. But it depends on your industry, manpower and other factors. In my last playthrough, pre-NSB USA, I believe I had 24x 40W modern armor-amtrac2 and 48x 40W modern armor-mech3 by the time I turn against the Allies. These 42 width are "my standard" tank division, usually, in every playthrough, with any country, when i have the industrial capabilty. And if you still need more, air sup and CAS. Put ~5 mil factories on gun and up that to 7 or 8. Let's discuss why I don't use 20 or 40 width divisions in AI games shall we?Gaming Gear I Use on Amazon:Steelseries mouse pad: one army needs it, so I make a template for just them. Ive been having issues understanding proper defense strats with divisions and have been researching for the past week but am still having trouble completely understanding where I should be focusing stats and what not and im not keen. To increase the special forces cap, one must have more non-SF battalions. Thank you! You can duplicate a template allowing you to. r/hoi4. In vanilla I generally make a lot of tanks, but in this mod heavy artillery is really good. Rd_Svn • 1 min. 2. If you are a minor use Superior firepower doctrine to make this division much more effective. Are there bicycle batallions? That is, can you create a new division with one? Play as Japan, you can join Axis right from the start and naval invade France in early 1937, then rush focus to get bicycle battalions. Eliminate them from the field. #1. 13 10-Width Infantry: Cheap And Cheerful. 3. The AI can't coordinate with other puppets 😪. . Toolpack mod allows you to create any type of divisions you want. Remove MP and all of the line artillery battalions if you are a major or two if you are a minor. My preferred defensive division is 9/0 or 10/0 (18w/20w) with the previously mentioned support companies. For it to be true, all Battalions must be Paratroopers. Just remember to only add equipment you can supply, it’s easy to just add a bunch of support companies and not have enough equipment. Only two nations can. Support battalions you want engineers, recon, field hospital, logistics and your choice. The SS name is arbitrary, I could create 3 bicycles and a heavy tank and call it the rainbow hitlerjugend division :P. That means adding a single HARM or H-DT to a division will provide enough protection to be immune to any division that doesn't use AT, TDs or MARM/HARM. Dostav9. ago • Edited 3 yr. They fight in the template way you do in battles. Allied plans button. If you just disband division, equipment will first travel to the storage and then back in to existing divisions. Country flag achievement_has_dropped_nuke is set : This achievement is ideally tackled as a nation that can receive more than just the standard nuclear research bonus in the generic focus tree - Germany is an ideal choice if one goes Democratic, given that on top of a bonus to nuclear weapons, it can get an ahead of time bonus on nukes. How to unlock the Hoofin’ It achievement. 40 width camel divisions. As it is, HOI4 forces you to evolve 'backwards,' starting small and growing larger, when you should be able to start large, and if you want, tailor your divisions smaller as the war goes on (for flexibility, for. Find below our table of unit names to unit codes conversions for use with console commands in Hearts of Iron IV. Added together our motorized division takes 310 attacks per hour instead of 300, which it would take if it had 0% hardness. Any change costs army XP except for renaming and changing the symbol. png 25 × 22; 1 KB. Make as needed. Then pushing one side at a time with four light tank divisions that are 3 tank/6 motor/2 m arty (proper tanks [improved small cannon, 3 man turret, radio, fuel drums, extra ammo, etc. First ridiculously easy to get 50% bonus on capital and super capital ships, if that floats your camel, go nucking futz. 9/1 Camel with Motorised Artillery might actually work. 2. 2! Then the modifiers get applied on the field again and you get the sweet 45% buff again. For example, you might have 120 infantry divisions and maybe 6 tank divisions. Hoi4masteR16. So for example a 9/1 with support AA, support arty, shovels and signal companies, 9/0 with the same support, etc. 12. Like I 4 of them lose to one singular infantry division, with those kinds of stats one division should be able to invade the USSR with 24 divisions r/hoi4 • Operation Pike | Patch Notes 1. R5: Hoofin't it achievement require to unite Arabia and have 30 camel divisions. This is fine and dandy for divisions you want to have a lot of, but marines and amphibious vehicles are special forces so you want to maximize the bang for the buck. 2. When designing a division, you need to first consider the combat. ago. : r/hoi4. To weigh the advantages of small divisions VS. Assign the units to an army if you haven't already. ago. g war with the USSR because you have to fight a lot of troops and conquer a lot of land so your infantry will use a lot of equipment. The tanks force the original breakthrough, the bicycles follow up. . I would hold the port and maybe the factories, which together are worth about three divisions. To be safe I made 30 16 width camel divisions. ago Camels are not good offensive units. If you factor the distance multiplier in, if the double bonus from doctrine were fixed, deserts would still be faster than plains. A brief tutorial. 18-20 divisions is a good amount, and make sure your desert fox general leads this army. Conquer the US. So Finland send some divisions to spain to protect the french borders, but spain send some divisions to protect the swedish borders, so the spanish divisions returns but blablabla. • 6 mo. While I 100% agree with you, I gotta say that this could become a bit OP, especially right now. r/hoi4. They lose all their organization when they do this though, try to only do it when you’re far away from the front lines. More defense is literally useless. You have to have Battle for the Bosphorus. 000 troops per division. I normally use the 20 width light from 1939 to early 1942, then I have the industrial capability to switch to 42 width medium and heavy. Troops need supplies. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Do you hate when newer focus trees such as the Soviet Union, Italy or Switzerland have divisions that you can't delete or edit. Small divisions attacking large divisions. While the Wehrmacht agrees in principle that some recruitment of suitable volunteers could be useful, the Generals. And engineers, recon, artillery, hospitals and logistics as support companies. You can click on the division designer button, and you can switch through your templates by clicking a button near the top and there's a create button at the top of the list, and it will give you an empty division template. Tells you there too. My basic infantry template would be 10 inf. In regards to your template, I would change medium tanks to medium SPGs and leave rocket artillery out, making your template 7 MECH / 2 M-SPG . We'll use mediums (which are 90% hardness) for this example. They are slower then Horses and are only suitable for Desert terrain while having better stats for oppressing non-core states. Function. This means motorized is significantly worse at attacking anti-armor divisions than a standard infantry regiment. But even with combat experience if a unit takes high casualties the replacements will drag down the level again. 1943 tech -> SuperHeavy tank with this design and this division. Most players will recommend that you build templates with a combat width that is a factor of 40, such as 40, 20, 13. Your 6 garrison divisions with support artillery should go to the Egyptian border. I think because the garrison units were foot infantry, not mobile infantry, the game disbanded all the division manpower EXCEPT for the engineers - and same as any unit which suffers sudden catastrophic loses, the experience level of the divisions went through the roof. r/hoi4. Division must remain an infantry division for the infantry general bonuses to work. Unless you’ve already won you won’t have the oil to support many mech divisions, and you won’t have the factories to produce so much mech. It's an event you get when the soviets and an allied power are each occupying at least one German state. Your template for example is supposed to be an offensive division. Soviet Union Guide - Defense in Depth. For mobile divisions, you want 6 motorised and 9 medium self propelled artillery (the middle small icon on the right of the medium tank tech). e. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…Media in category "Icons". ; Press the Tab Key or ‘~’ Key in order to open up the console where you are able to enter any command of your choice. ago. Quite depends on how big the division is, I always add motorized arty to my motorized division to increase the soft attack, that would result in increased supply usage, imo the overall value out of motorized division slightly exceed that of camel's, because you want to capture as many ports in N. g. ago Camels are not good offensive units. 5x Motorised. For more help spawning units in Hearts of Iron, please see our spawning units guide on our blog - this post will take you through the basics of the spawn command. I tried that but it doesn't work. 11If you are still with me at this point, several perks of Italy's focus tree. That would be 4-6 20 wide divisions, or 2-3 40 wide divisions. Land units. They are equally as good at defense as regular infantry. Airwing carrier icon. There'll be situations where a 6 cav 1 MP division would suppress all the resistance, but you had to put two 5 cav 1 MP divisions there instead. Soft attack will deal damage to the enemy, and breakthrough helps you break. But lets say you train 60 divisions of 20w infantry vs 1 division of 20w infantry, you will gain the same amount of army experience per day (in both scenarios, you are training 100% of your army), but by training 1 divisions you lose. Poo_Brain_Horse • 5 yr. The large penalties applied to understrength divisions will lower soft attack to that of a normal tank or even infantry division, and the lack of defensive stats, with supply and strength penalties applied to them, will make a sheet of paper more defensive. Are a great way to save manpower. . But im not sure if it can be used while in civil war. For marines, I start with 9 infantry and 3 artillery battalions and then upgrade around 1940 to 16 infantry and 4 artillery battalions with the same support companies as my regular infantry. 5 MP/HP and 24. Battalion Edit. Divisions of 1 cavalry battalion are much more efficient than large divisions with military police attachments. It is rich in both natural and human resources and has decent technology. If you’re careful with micromanaging and know the game, you really only need a few 40W tank divisions to breakthrough/encircle (in SP). Any spearhead order breakthroughs will get bogged down when they go in between supply hubs. The basic infantry division is 7-2 and 14-4. If you have more than 36 divisions keep logistics if not remove it. This is not concerning. Stick these guys wherever you are likely to see naval invasions or paratroopers. I was fighting against 70 divisions, with my 10. I think you need BftB and you can only do it as certain countries, the wiki says: "Exclusive to British Raj, France, Iraq, Italy, Oman, Saudi Arabia, Spain, the United Kingdom, and Yemen. You will also take less losses, but this is mostly due to having lower org. 0kph heavy tanks BN and enough armored cars to really work that +15% desert movement speed. A Battle Plan is an important tool that helps players visualize how their divisions will advance, allows the AI to control the player's divisions automatically, and can confer a Planning bonus. If you have more than 36 divisions keep logistics if not remove it. All that said, heavy tanks are monstrous and their presence will be a major pain + micro burden in 15/5 type configurations since only other HT or Heavy TD can pierce that with normal means. Quite depends on how big the division is, I always add motorized arty to my motorized division to increase the soft attack, that would result in increased supply usage, imo the overall value out of motorized division slightly exceed that of camel's, because you want to capture as many ports in N. That’s sufficient to break through at two points, for small encirclements. 1. Here is the strategy for fascist UK in HOI4 if you want to form the Empire and maybe the EU: Start the Civil War against the Allies and conquer the UK and all the colonies. In conjunction slam 8 40width tank divisions with cas into the tile just in land using the divisions you just to open the combat width to get as many of your tanks in the battle as possible. Support divisions do not count. Countries like the USSR and USA will be able to crank out memey numbers of divisions but due to their large buildup before the war their early war recruits and production will. This works because the equation for division piercing and armor is 0. We’ll get there pretty quickly at this rate. Land warfare is performed by divisions, subdivided into Brigades. The small division has a CW of 10, the large division a CW of 30. in RT56 I am adding a decision so that everybody can get them if you have a desert fox and control some territory in the area. Take the schiefflen plan event. There are two division templates you can use for Cavalry as Garrison in HOI4 that are effective: 2 Width Cavalry. 41 votes, 10 comments. If your country is lucky u can get both Infantry expert and Calvary expert. Try to start a lane with at least 1 industry asap of each. Hope it helps! Also, This video shows the divisions I use. Put on low equipment priority. Armor is also a factor. This is a defensive template. oh and Japan only gets them through the focus tree in. The Ascari and irregulars can get disbanded when the war with Ethopia ends if I remember. It's a good cheap filler if you lack that. This habit also spreads to. Ergo, 4 divisions can fight effectively from one province to another. Sort by: Open comment sort options. Since a lot of the national focuses for Romania in HOI4 require enough manpower in the field, our focus should be on training new divisions. If that doesnt work, consider training mountaineer special forces or even, dare i say it, paratroopers to get around their death stacks. Adding more MGs is another way. 5. Only they can get them in vanilla. Tank division - Somewhere between 10 and 13 medium or heavy tanks + 7 to 10 motorized or mechanized infantry - should end up at 40 total combat width. LOL Just imagining Germany making camel divisions and taking over the world with them! Toggle signature. The AI loves to spam new division templates using this relatively cheap system. If they refuse declare war but do not push into them. Major Countries starting with territory in Africa: Britain, France, Italy and Spain. 1 division loaded full of AT may not attack tank divisions and it will have low HP. When Bannerlord comes out, they'll use the Camel model Taleworlds made for this. It's a major mechanic of the divisions. Hearts of Iron IV propeties button is highlighted After opening up the propeties window, click "Set Launch Options":Camels and medium Tanks. The reasons they're losing, from what I can see, is: Weather, terrain, low supply, low strength, low organization, and the rest are probably: lack of air support, not the best division templates, maybe combat width and maybe a lack of doctrine, field marshals, generals and chief of staff. Conversely, the estimated value is flat, so you'll get a -20% even if only one division of a hundred is still preparing. I try for twelve tank divs min, before war. P. Is there as Focus to get rid of the Blackshirt divisions? As the decision is blocked to get rid of them is blocked after 2 tries. And 3-5ish full tanks divisions with motorised as fillers. You can in fact put maintenance on. Hearts of Iron IV > General Discussions > Topic Details. Exiled divisions won't come back automatically unless there's a direct land route, so if there's sea between them and your own land, they will stay and do nothing. Use them just like regular infantry except in the desert. All of the division stats take a hit when low supply or encircled, tanks in particular get shredded once fuel reserves in division dry up. 1. (+ turkey) 2. And it will be a lot slower and use far more fuel- both of which have strategic implications. Funny little challenge only using camels as Italy. ago. They all do pretty well. • 4 yr. 15. In this titanic struggle of national survival, we must use every asset and every advantage. Got the. CAS damage is still very influential over the outcomes of battle. Enought with the jokes I would recomened the great war redux mod ontop of the noraml great war one because redux has amazing focus trees, and I would recomend using 7/2 because the. When you click 'create template,' and the 'T1, T2, T3' show up. 3. weighted to attacking you in a good defensive position. You ought to see 20-30 extra armor and piercing for the division, but at a total cost that’s much less than just using super tough tanks. Discussion. However, that means we'll never have camel divisions. My go to template is 4 MT, 2MSPG, 3Mech. Preferably a weak cavalry one. ago. 3 yr. If u r playing a major and still not getting it then go in settings and audio and there should be an option saying voices. If you really don't want them to use a certain design you can go into the division designer, click on the equipment tab, and uncheck the design you don't want them to use. png 12 × 13; 485 bytes. A 30 Width Tank Template. 1. By: Legendarymarvin. Dutch or Japan after they do a focus. I want to try and use cavalry in my campaigns during war in the frontlines for attacking and advancing in enemy territory. The AI will not take the decision. What you want is to get the A. The Egyptians will not get through. Building templates such that an even amount of templates can fit into the combat means that you are making. Sorry for jumping in, I just started playing the game, and I got the option to disband them, but I was wondering what is the benefit of it? I just left them guard Ethiopia while I moved the rest of my troops back to Europe. You could use factors of 80 like 26. I needed to crank out a bunch of quick units after I was surprised by the AI during a lull. ago. ago. In combat, this stat gives the number of attacks the unit can make against a. ago. You should already have camels unlocked as Britain from the beginning. Motorized are usually gonna be your fastest divisions, if that’s what youre concerned with switch over your normal infs to them. Other than that they have the same stats. Afaik it’s only for majors. 0 motorized divisions. Also unlike most other major power nation's naval focuses, carrier research bonuses are not mutually exclusive to capital focus/bonuses. 2. For example, with a 5% special forces limit, if you have 10 divisions with each 10 battalions. You’ll be fast enough to quickly exploit any gaps in the enemy line and get encirclements. Divisions also require a certain amount of organisation to move. These are my panzer divisions, expecially for German Reich. (Example: your divisions containing 4 infantry battalions with an engineer company will. 25% of British POWs captured by Japan died. 2. - SOFT ATK vs HARD ATK on the bar below it. Do you perhaps only control all the states? The achievement requires you to own them i. Actually cavalry is slightly more expensive than normal infantry, so for the sake of converting it's not optimal. I capitulated ussr first (used lithuania and latvia (naval invade riga) to surround and overrun the bulk if the russian army). Aim for between 30-40 org for an well balanced tank division. CorpseFool • 2 yr. The SS believes that there are many in Denmark who would gladly pick up arms and fight by our side against the threat of global bolshevism. 7/2 or 14/4 motorized divisions are better for offensive operations since they need (to maintain speed) to use motorized rocket artillery, which has both higher soft attack and breakthrough than regular arty. Example 2: same rules as example 1 but with tank option in modern warfare so you have 12. 4. Will HOI4 be released on H hour CET of D Day? - Mannstien Once again though, there are no actual zombies, it is all hysteria and panic. 2. The Non-aligned branch has this focus to get rid of the blackshirts, I think the only other way is to fight a civil war and get the Anti-Fascist Civil War Branch. Burn manpower fighting the Ethiopians because hey, it's free xp, and you can spare the soldiers. Supply is high in the area but strength isn't rising,A bunch of marines and 2 tanks (light > medium > modern) - whatever the amount is for 20 combat width. coffeemm8 Sep 23, 2020 @ 3:31am. The primary drain of manpower and equipment. 33% of American POWs captured by Japan died. Increased factory costs to slow ahistorical growth rates. 1. If you want to push along the line (which. 2 becomes 19. Renember that calvary in Hoi4 gets both General traits to work with them. I’m aiming for about 200 before I stop force-deploying them and I shift to other things like panzer divisions. Or 12-6 inf/art with engineers - Heavy Infantry. My ~35 division army got split into me having 11 troops with 75% support while they got 24 divisions. Trying to accurately represent Soviet style units can be challenging, to say the least. You can use Camelry for exploiting breakthroughs and encircling before the ai can react you can use 20w pure cam with Eng + Support Art for this ( You can. Since you are using mountaineers, you probably plan on attacking, but all of the basic division design ideas apply. They are infantry battalions that are faster than regular infantry at the cost of support equipment. You have to just make sure you are producing enough support equipment to keep up with the amount of templates you are pushing out. Asvaldir • 3 yr. At their simplest, tank divisions are just a mix of tank and mobile battalions. If you’re careful with micromanaging and know the game, you really only need a few 40W tank divisions to breakthrough/encircle (in SP). Does anyone have some recommendations for units that can break through lines that aren’t tanks. ago. Stupid divisions with light tanks and infantry in the same template for example. ago. ago. You then add heavy self-propelled guns and tanks to your "cavalry" division, but not so many that it starts qualifying as a tank division, or you'd lose the bonus. The AI will not take the decision. Only achiveable through focus, and by the time you reach there it's past time for them to shine. You need man the guns to get bicycles, and they are automatically added to nederlands. I also will open up another two fronts as well. Focus on spearheading down supply hubs and make sure you have green air and/or AA in your divisions. The arab states might be starting with camel units, though haven't checked. Discord! me on Patreon! me on Twitter: In singleplayer, your tank divisions will face more infantry divisions than tank divisions. I did not get nuked. From there either make more of that division or keep a small handful and expand them into 40 - 45 widths while keeping their org around 30. Also launch pinning attacks whenever possible to prevent the enemy from reinforcing the battle. This being taken into account, the optimal width for a division would be 5, 10, 20, or 40. This is really just to allow you to put a bunch of your weak garrison/militia style units on all the important spots to stop naval/air invasions. . Each division consists of 1-25 battalions - also sometimes called line battalions. Franc. I recommend 48 40 width mediums even if you need to cut the budget on air. r/hoi4. Then, in your division template, swap out one tank for one TD. You can build an infantry division to 20 width, add the. Don't worry. ago. All tiles used to be divisible by 20 making this division the perfect width. The more attacks the enemy has, the more. A 30 Width Tank Template. theres a focus on the ottomans side i forget the name but its on the way leftYour main assault division should be 6 units of motorized infantry and 6 units of motorized artillery. Generally I want use cavalry as effective land units (on the same level as infantry or tanks), not just as cheap partisan activity suppression units or solely meant to capture empty land plots abandoned by the enemy, but I don't know what a good and effective combat. pp [political power amount] – Add a specified amount of political power to your pool. Try to stick to the same kind of tank and the same kind of mobile, just to keep it simple. I do agree that the 7-2 is not horrendous, because it still does a terrific job at defending. The key with "cavalry" division cheese is to get both an infantry and cavalry minister, since both affect divisions that qualify as cavalry. large divisions, the following test was performed. Either way with Naval Invasion on walking to Paris France was also gone. I did it in non-historical AI and hoped that Britain would decolonise, and I lucked out on the first attempt. The other issue with a 5 cav 1 MP division is that in a lot of situations it'll be overkill. Those two, while different technically, go hand and hand in hoi4 atleast. 18-20 divisions is a good amount, and make sure your desert fox general leads this army. You don't need a garrison for "annexed" territory, it won't rebel or anything like that. Then, all 55 divisions just disappear. - Darkrenown No, cats. M3guminWaifu • 3 yr. Find your nearest beduin tribe and barter with them. A Red Revolution has collapsed Federal authority. 198. Normally my Divisions manage to go through Russia pretty well, I take losses but I still get them to the point of their revolution.